From the course: Modeling an F1 Wheel in Maya
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Scaling the buttons - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Scaling the buttons
In this video we're going to do a few final checks between these buttons and the body to make sure that everything is in the right location and in the right scale. So first of all when we select the body, hold the Shift down, select one of those button bases and hide unselected objects. I'm also going to change the color back to a grey lambert like so. So, if we zoom into this area, select both components, press 3. You'll notice that we don't have enough clearance between the button base and the body. In the top view, you can see very clearly that the button is too big. We can, of course, just scale the button base down like so. But if engineering have come back to us and said that the button needs to be this diameter, we need to change the recess. So one way we can do this is, with the button selected, let's go back to our Layers, and I'm just going to template the layer that holds that button. Go back to the body, press 1. Go into the top view, right mouse button and let's select…
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