Join Veejay Gahir for an in-depth discussion in this video Scaling the buttons, part of Modeling an F1 Wheel in Maya.
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…In this video we're going to do a few final checks between these buttons and the…body to make sure that everything is in the right location and in the right scale.…So first of all when we select the body, hold the…Shift down, select one of those button bases and hide unselected objects.…I'm also going to change the color back to a grey lambert like so.…So, if we zoom into this area, select both components, press 3.…You'll notice that we don't have enough…clearance between the button base and the body.…In the top view, you can see very clearly that the button is too big.…
We can, of course, just scale the button base down like so.…But if engineering have come back to us and said that the…button needs to be this diameter, we need to change the recess.…So one way we can do this is, with the button selected, let's go…back to our Layers, and I'm just going to template the layer that holds that button.…Go back to the body, press 1.…Go into the top view, right mouse button and let's select these vertex points.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render