Join Aaron F. Ross for an in-depth discussion in this video Saving a bounding box representation, part of Maya: Workflow Tips.
…An optional step in creating assembly definitions is…to save a bounding box representation of the object.…The GPU Cash is very fast but a bounding…box is even faster because it's only six polygons total.…So, I'm going to do that.…I'm going to save out first the GPU Cash of this particular building and then I'll…also save that of bounding box. I'll go into the Pipeline Cache menu…once again and choose GPU cache >export all.…And I'll call this one Heavy Building 1 GPU,…once again only saving out one frame of cache.…
That's been done. And now for the bounding box.…I want to go up the outliner, Window >Outliner.…And select the root of that hierarchy.…And I'll save this entire object out as a bounding box.…And the…way to do that is to go up to the Modify menu and…choose Convert and down at the bottom you'll see Geometry to Bounding Box.…And you can go in the Option box for that.…And you want to give it a name so I'll call this one heavy building 1 and I don't…need to put anything else after that because it…will add the suffix underscore B box for me.…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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