Learn ways to rotate, scale, and manipulate objects in Maya 2019. This video shows how to use the rotate and scale tools on objects within Maya. George explains how to rotate and scale things interactively as well as how to manipulate objects precisely along the X, Y, and Z axis. He also discusses the importance of world and object space.
- [Instructor] In addition to moving objects, we can also rotate and scale them. So, rotate and scale are located here on our toolbox but we can also get to them through our hotkeys. Now, remember, we have some very nice hot keys here. We have "Q" for select, "W" for move "E" and "R" for rotate and scale. So I'm going to go ahead and select the rotate tool and just like with the move tool we can just click on any object to select it and then rotate.
So I'm going to go ahead and select the couch and the rotate gizmo is a little bit different from move in that it has circles rather than arrows. So I can hover over any one of these circles and rotate around that axis. So, if I hover over the red circle I can rotate around the X-axis, blue is Z and green is Y. Now if you want to rotate around multiple axes you can click in the middle here and that will allow you some sort of free rotation which I find is kind of hard to control but notice this little cyan ring around everything and that basically just continues to go perpendicular to the camera.
So, however the camera is pointed, this will rotate around that particular axis. So if we get kind of a front view here we can rotate that way, or if we go kind of into a top view by manipulating our camera, we can do that. So that can be a very handy way to work with the rotate tool. Now we can also rotate around multiple axes so if I select my tool settings by clicking on this button or double-clicking on the tool icon, we can change our axis orientation.
Right now its set to the default of world but if we want, we can go into object mode. So for example, this chair here is rotated a little bit and so we may want to go from world which is aligned to the world to object which is aligned to the objects. So this will allow us to say rotate it around this axis rather than the actual world axis itself. Now if we select multiple objects and rotate them we can do that as well.
And these objects will rotate around their individual pivots. Now we're going to get to pivots in just a bit but just remember that every object has it's own coordinates system and its own center or pivot and that's where these objects will rotate around. Now if we hit "W" you can see that there's actually a position for this icon and that's where the pivot point is for any particular object. Now that we understand rotate let's go ahead and look at scale.
So select the scale tool and select an object and when we select that object the scale tool looks a little bit like the move tool except it has boxes at the end rather than arrows. And we can grab these boxes to scale along any axis. So red is "X", green is "Y" and blue is "Z". Now if we select in the middle we basically do a global scale or make the object bigger or smaller.
Now just like with the move tool we also have these little planes that allow us to scale or stretch an object along specific pairs of axes. So if I did this along the green one, it would scale it along "X" and "Z" but not "Y". And again just like with the rotate tool we can select multiple objects and scale them. And just like with the rotate tool it will scale around the object's axis.
So those are some of the basics of rotate and scale and they will allow you to again, manipulate and position your objects as you want.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.