Learn ways to rotate, scale, and manipulate objects in Maya 2017. This video shows how to use the rotate and scale tools on objects within Maya. George explains how to rotate and scale things interactively as well as how to manipulate objects precisely along the X, Y, and Z axis. He also discusses the importance of world and object space.
- [Voiceover] Now that we understand the Move Tool, let's manipulate some objects using Rotate and Scale. The Rotate Tool can be found here. Now just like the Move Tool, Rotate can be used as a selection tool. So once I have Rotate active, all I have to do is click on an object and then I can rotate it. Now the Rotation Tool has a different gizmo than the Move Tool. So it has a series of circles, so all you have to do is grab one of these circles and you can rotate it. So we have a red circle, which rotates around X.
We have a green one which rotates around Y and blue of course rotates around Z. Now we have another one here around the outside, and this one basically just rotates perpendicular to the camera. So if your camera's up high, it'll rotate around this axis. If your camera is looking at it from the front, it'll rotate around that axis, so that can be kind of handy. And we can also rotate here in between all the circles, and just do a free form rotation.
Though I don't find that this is all that controllable, so I tend not to use it. Now we can also rotate multiple objects, so all I have to do is left click and drag and marquee select these. And if I rotate all of these, notice how each one rotates around its own center. So that's important when you use Rotate, and you're rotating multiple objects. Now the next tool is the Scale Tool. So once you select the Scale Tool, you'll see that the gizmo is a little similar to the Move Tool and typically you'll select the center.
And you'll just make things bigger or smaller, but you can scale along an axis to make things longer or taller or wider. Now just like with the Move Tool, we do have these planes, so if I select one of these planes, I can scale it along those planes. So I can scale it up or down or around a specific plane. So this is kind of good for maybe like a squash and stretch kind of thing. So as you can see, rotate and scale are fairly easy to use.
Now the one thing about rotate and scale is that they do work around the object's pivot point, and so that's a very important thing to know when using these tools.
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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