Join Chris Reilly for an in-depth discussion in this video Rigging wrap-up, part of Game Character Creation in Maya.
So we have got all our controls in place and we just need to go through of a…couple of more steps to kind of clean things up a little bit.…I am going to take a look in the Outliner here and just make sure all of my…hierarchy is correct.…Let's just start with the head and work our way down.…So my Head control. Right now my Eyes are parented to the Head.…I also want to make sure that all other controls that are located on the head…are parented to the head.…So the Antena, both Antennas and all the Jaw controls, actually parented to the head.…Now look at these different Shoulder controls. It looks good.…
So just take a look at our Spine controls, which lead to the controls for the upper arms.…To the Left and the Right upper Shoulder should both be parented to Spine_3.…Then the lower arm and hand controls should get parented to Spine_1 and then…finally the Head controls should also get parented to Spine_3.…It's looking good and then we will just make one additional control.…
So we go to Create > NURBS Primitives > Circle, and I just want a make a big…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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