Join Chris Reilly for an in-depth discussion in this video Rigging the torso, part of Game Character Creation in Maya.
So I went ahead and did the controls for the other leg and foot.…I also created a layer called Controls that I'm just placing all of my NURBS…curves and so that way if I need to, I can just toggle those on and off.…So let's move onto the controls for the spine.…Now, we think about the way the spine wants to move, the character would like…to be able to bend, so let's say he is bending over to get something, but also to twist.…So a good way to set up controls for the spine are to use a couple of…different constraints.…
So let's just get some curves in here to start with.…I'm going to go to import the torso controls.…Let's go ahead and switch off my Geometry layer here.…Let's look from a Side view.…So basically, I just have these four NURBS rectangles and I'll just snap them…right to each spine joint and then rotate it, so that each rectangle lines up…with the rib joint of the corresponding spine joint.…
So let's switch back to Perspective.…To set up these controls, we'll use two different constraints:…
Author
Released
9/15/2011- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
Duration
Views
Related Courses
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Modeling a Character in Maya
with Ryan Kittleson3h 3m Intermediate -
Maya: Character Animation
with George Maestri6h 6m Intermediate
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Introduction
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Welcome36s
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1. Overview of Maya Modeling Tools
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Optimizing geometry3m 14s
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Using symmetry4m 8s
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Extruding geometry4m 19s
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Sculpting geometry4m 1s
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Importing reference sketches5m 55s
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2. Insect Character Creation: Modeling the Body
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Modeling the head and nose5m 34s
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Creating the mouth4m 28s
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Crafting the eyes5m 11s
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Building the body and a wing10m 11s
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Forming the limbs8m 5s
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Adding finishing touches3m 45s
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3. Insect Character Creation: Texturing
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UV mapping overview2m 43s
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UV mapping the body parts9m 18s
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UV mapping the face7m 40s
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UV mapping wrap-up3m 44s
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Mirroring4m 57s
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Texturing2m 46s
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Normal mapping5m 3s
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4. Insect Character Creation: Rigging and Animating
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Setting up the skeleton5m 19s
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Building the spine3m 39s
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Finishing the skeleton4m 32s
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Rigging the legs and feet8m 35s
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Rigging the torso3m 49s
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Rigging the arms and hands3m 35s
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Rigging wrap-up2m 27s
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Animating in Maya3m 50s
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5. Importing into Unity
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Conclusion
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Video: Rigging the torso