Join George Maestri for an in-depth discussion in this video Rigging the spine, part of Maya 8.5 Character Rigging.
After you get the legs rigged and the feet, we're going to go ahead and move on…to the hips and the spine.…Now the hips are really important in character animation.…The hips really are the center of most character's motions, and it's going to be…the center of gravity for your character.…It's also going to be the top node of the little hierarchy that we're going to…build, the little control hierarchy that we're going to build for our character.…So let's look at where we're at right now. Open Scene 04_03.…Okay, now that's our rig with everything, including the legs and the feet that…we did, and I went ahead and did the right leg and the right foot as well.…
So now what we want to do is create something to control the hips and the spine.…Just grab the hips and the spine and just move those around.…Again, we don't want to be digging through the character to find joints.…We want to make something that we can grab from the outside of the character, so…we need to create a control object.…And we're going to create those at curves, like we have done with all of…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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