Join George Maestri for an in-depth discussion in this video Rigging pupil controls, part of Character Rigging in Maya.
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Now let's take a look at another type of control and that's for the pupils.…So what I want to do is take this control here, which is basically just a one…dimensional control, it just moves left and right.…And I want it to dilate the character's pupils.…Remember when we created the pupils, we created a ramp texture and we applied…that to the eye using a planar projection.…Now the size of that plane can control the size of that pupil relative to the eye.…
I want this left-right control of the pupils to control how big that…planar projection is.…In order to do this I need to select the actual geometry of the eye and I have…that right now restricted here.…So I'm going to go ahead and make sure that it's turned from R to blank, so I…have my geometry opened and selectable, and then I'm going to go ahead and…left-click on the left eye.…And if we go into the Attribute Editor you'll notice that somewhere in here…we have a NODE called polyPlanarProj2, and this is the key to making this work.…
We have Projection Width and Projection Height, and as you can see, if I ramp…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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