Join George Maestri for an in-depth discussion in this video Rigging non-spherical eyes, part of Character Rigging in Maya.
Now that the character's eyes are built, we can fit them to the character's head.…Now, I've renamed these eyes.…We have left eye and right eye, and let's go ahead and start trying to fit them…to the character's head.…Now, very quickly, you'll see that these eyes actually don't fit, and that's…because the eyes are actually spherical and the eye sockets are not.…They're actually kind of an oval shape and so these eyes really don't quite fit in.…I mean, I might be able to kind of place them into the eye socket, but you're…going to start seeing gaps and then also the eyes are going to protrude out.…
Now, if I select the head, hit the number 3 on the keyboard to invoke…Subdivision Surfaces, you can see this a little bit more clearly as that we're…kind of getting these gaps here.…And if I pull the eye out enough to cover the gaps, he's going to start to get…bug eyes, which we really don't want because in order to blink the character's…eyelids, they are going to have to come forward.…So we kind of want to flatten these eyes a little bit, and kind of ovalize them…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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