Join George Maestri for an in-depth discussion in this video Rigging legs, part of Maya 8.5 Character Rigging.
So in the last chapter, we understood some of the basic tools we're going to be…using to rig this character.…So let's go ahead and apply that knowledge and actually rig the body of a character.…We're going to go ahead and do the head a little bit later, but let's go…ahead and rig the body.…And the first thing we need to do is set our project to our current…chapter which is 04_Rigging. And let's go ahead and open our scene, which…is in 04_Rigging scenes. It's 04_01.…
And this is kind of where we left off on Chapter 2, which is our skeleton, which…is all of our joints inside the geometry of our character.…Okay, and there's--right now there's no head skeleton.…We're going to go ahead and do that when we do facial and head animation.…We're going to kind of do that separately. So let's just focus on the body at this point.…So the first thing we want to do is start setting up our Inverse Kinematics.…Actually, I tend to rig just the way I kind of build the skeleton, I kind of…rig from the bottom up.…
I start with the legs, do the spine, then do the arms, then do the hands.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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