Rigging the legs and feet


show more Rigging the legs and feet provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya show less
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Rigging the legs and feet

So we have got our skeleton set up. To help us in the process of animating, I'd like to build in some controls that make different parts of the skeleton easier to move and easier to select. So I am just going to zoom in here on the leg and right now I can click on these individual joints and I can rotate these around, so I am just going to use the Rotate tool here. So I can rotate these to pose them and I can go through each one. That's a little tedious and that's kind of more work than I'd like to do just for the legs. So let's take a look at one easy way that can help posing our legs go little bit easier.

So I am just going to undo those rotations. So what I like to use for the legs is called an IK handle. So to make an IK handle, I can go up to Skeleton > IK Handle tool with options. I am going to make an IK handle. I want to make sure that I am using the ikRPsolver, not the ikSCsolver. So when we bring this into Unity, Unity is going to do some calculations based...

Rigging the legs and feet
Video duration: 8m 35s 2h 58m Intermediate

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Rigging the legs and feet provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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