So we have got our skeleton set up.…To help us in the process of animating, I'd like to build in some controls that…make different parts of the skeleton easier to move and easier to select.…So I am just going to zoom in here on the leg and right now I can click on…these individual joints and I can rotate these around, so I am just going to use…the Rotate tool here.…So I can rotate these to pose them and I can go through each one.…That's a little tedious and that's kind of more work than I'd like to do just for the legs.…So let's take a look at one easy way that can help posing our legs go little bit easier.…
So I am just going to undo those rotations.…So what I like to use for the legs is called an IK handle.…So to make an IK handle, I can go up to Skeleton > IK Handle tool with options.…I am going to make an IK handle.…I want to make sure that I am using the ikRPsolver, not the ikSCsolver.…So when we bring this into Unity, Unity is going to do some calculations…based on any IK handles we have and it can only do those calculations with the ikRPsolver.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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