Join George Maestri for an in-depth discussion in this video Rigging the jaw using set-driven keys, part of Character Rigging in Maya.
Another type of control, controls things in more than one direction.…Probably the easiest one to rig up would be the jaw control.…Now this actually has two different directions.…So if I look at this here, I can move the jaw up and down, or left and right, and…we need to connect this to this jawbone here.…So if I rotate this, you can see I can rotate it along Z, or I can rotate it…along Y, so Y basically moves it left and right, and Z moves it up and down.…
So this jaw control here has a Translate X for left and right, and a…Translate Y for up and down.…So what we want to do is connect this to our jawbone, and so basically we're…going to be connecting Translation to Rotation.…And probably the easiest way to do that is with a set-driven key.…So I'm going to go ahead and select my jawbone here, go into Animate >…Set Driven Key > Set.…You'll see I have Rotate Y and Z are the ones that I want to use, and then I'm…going to go ahead and select my jaw controller here and load that as the Driver.…
Now remember, up and down in the jaw is Rotate Z, up and down in the controller…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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