Join George Maestri for an in-depth discussion in this video Rigging the head pt. 3: Creating blink controls, part of Maya 8.5 Character Rigging.
Now we're going to go ahead and create some controls for the eyelids.…It's very much the same as how we did it for the jaw, we're going to use set-driven keys.…And let's go ahead and open up the Scene 06_08. And these are going to control the lids.…Now instead of controlling actual parameters, we're actually going to control the…Blend Shape parameters on this particular character, okay.…So what I have to do is I have to go to Blend Shape and find the names of these.…
Scroll down here and I go into INPUTS blendShape2.…And then I select the parameters for the Blink and then there's another one here…for SquintR and SquintL, somewhere here--SquintL, okay.…And we're going to wire those to the right and left of these.…So let's start with the BlinkUpR. right-click drag, Set Driven Key.…Our driven is that Blend Shape, Driver is this LID UP.…
So load Driver, and again just like with the other one, translate Y, which is…green, it's going to be controlling it.…So we'll set a key here, and then we'll move that down, it covers the eye, and…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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