Join George Maestri for an in-depth discussion in this video Rigging the head pt. 1: Creating head controls, part of Maya 8.5 Character Rigging.
Now that we have the head pretty much ready for animation, let's go ahead and add…some controls to our character.…What we want is we want some additional controls to control let's say the jaw,…eye direction, blinks, stuff like that. Real simple controls.…I'm going to show you how to do these basic controls and obviously you can…expand on that all you want, and there are some very sophisticated rigs out there.…And really, kind of, they all build on the same tools.…So let me show you how to use some of those tools.…I'm going to go ahead and open the file 06_06. And that's our basic character.…
Now he's pretty much ready to animate, but what I want to do is I want to make…the animation a little bit easier for him. So we're going to add some controls.…One of the first things I want to do is add a control for the jaw.…If you notice here we have got kind of a bone here for the jaw, which is nice, but…we want to isolate the skeleton from our control rig, and that's kind have been…the theory all along with this character.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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