Join George Maestri for an in-depth discussion in this video Rigging hands and fingers, part of Maya 8.5 Character Rigging.
Now hopefully you have got all of your arms rigged, and let's go ahead and…move on to the hands.…The hands are very tedious, that's all I can say.…You have got a lot of fingers and a lot of controls to put in.…So what we're going to do is we're going to create controls for one finger, and…then you can pretty much interpolate those yourself and spread those out to the…rest of all the hands.…So let's go ahead and do one finger of one of these hands.…We're going to go ahead and Open the scene Chap04_06.…And we have got the left-hand affect. Let's work on the left index finger.…
So what I want to do is I want to have one kind of central source of control for the hand.…So the wrist here pretty much rotates everything around.…So this L_WRIST control, I want that to control all of the hands, so by rotating…it, I can rotate the wrist, and then I'm going to insert a bunch of custom…parameters here to control all of the fingers. Okay, so how do we do that?…The first thing we need to do is add in some custom attributes.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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