Join George Maestri for an in-depth discussion in this video Rigging feet, part of Maya 8.5 Character Rigging.
Once the legs are rigged, we're going to move on to the feet.…Now, the feet can be a little bit complex, especially if I just start rigging…them without telling you where we're going.…So let's take a quick look at what we're trying to accomplish with the foot rig,…and then I think it'll be a little bit more clear as we step through how to…create that rig, what we're doing, and why we're doing it.…So I'm going to actually going to jump ahead in our Scene.…So I'm going to go ahead and open actually Chap04_03, which has the finished foot rig.…Okay, now it's that same set of controls, but now I have kind of moved them around a little bit.…
So how the foot rig works is you grab this--but actually it's called the foot,…and you can move that. So that moves the actual foot of the character.…Now if you want, you can rotate this to actually rotate the foot.…If you want to rotate the foot out, you can do it that way.…Now, one thing with feet is that you really won't be able to control the toe…and the way the toe lifts and the way the heel lifts, because in a lot of…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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