Join Chris Reilly for an in-depth discussion in this video Rigging the face and head, part of Game Character Creation in Maya.
So I have some more work off-screen finishing up the controls for the arms.…Let's go ahead and work on the head for a little bit.…So I will set up controls for the mouth, the eyes, the antenna, and one overall…control that will move the whole head around.…So go ahead and import some controls.…I will just bring up my Outliner so go to Window > Outliner and let's take a…look at this main head control here.…So this is what I used to rotate the entire head around.…
So I am going to constrain this to that neck joint.…So, again I just selected the head control, Shift+Select the neck joint, and…we will do a Point Constrain and an Orient Constraint.…So I am going up to Constrain > Point, with options.…Make sure Maintain Offset is checked to keep the orientation of the controls…static and click Add and Constrain > Orient. Again let's make sure Maintian…Offset is selected and click Add.…
So now when I select this head control I can bring up the Rotate tool and I…should be able to rotate the entire head around the neck.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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