Rigging the face and head


show more Rigging the face and head provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya show less
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Rigging the face and head

So I have some more work off-screen finishing up the controls for the arms. Let's go ahead and work on the head for a little bit. So I will set up controls for the mouth, the eyes, the antenna, and one overall control that will move the whole head around. So go ahead and import some controls. I will just bring up my Outliner so go to Window > Outliner and let's take a look at this main head control here. So this is what I used to rotate the entire head around.

So I am going to constrain this to that neck joint. So, again I just selected the head control, Shift+Select the neck joint, and we will do a Point Constrain and an Orient Constraint. So I am going up to Constrain > Point, with options. Make sure Maintain Offset is checked to keep the orientation of the controls static and click Add and Constrain > Orient. Again let's make sure Maintian Offset is selected and click Add.

So now when I select this head control I can bring up the Rotate tool and I should be able to ...

Rigging the face and head
Video duration: 5m 9s 2h 58m Intermediate

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Rigging the face and head provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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