Join George Maestri for an in-depth discussion in this video Rigging arms for inverse kinematics, part of Maya 8.5 Character Rigging.
So before we rig the hand, I want you to go ahead, and as an exercise, rig the…right arm by yourself.…And the techniques are identical just use the same techniques for the right arm,…then we'll go ahead and rig the hand.…Once Forward Kinematics is set up, let's go ahead and configure the arm for…Inverse Kinematics as well.…So we're going to go ahead and Open the scene Chap04_05, and this is pretty…much where we're at.…We have these arms set up for Forward Kinematics.…
So now what we want to do is create an IK Chain and use this box as the controller.…But also, what we want to do is be able to switch IK on and off so that way we…can switch between Forward and Inverse Kinematics on the arm.…Well, the first thing we need to do is create an IK Handle, or an IK Chain.…So we go to the IK Handle tool.…We can either do it here on the Shelf or in the Skeleton Menu, click on the…bicep and on the wrist, and there's our IK Handle.…
Now, we have got a couple of things we want to do.…First thing we want to do is we want to control it by this box here called L_ARM_IK.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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