Join George Maestri for an in-depth discussion in this video Rig the second piston, part of Rigging Mechanical Objects in Maya.
- Now let's go ahead and set up the second piston.…Now, this is almost identical to setting up the first one,…so a lot of this will be refresher…and I'll go through it fairly quickly,…but because it is rotated 180 degrees,…there will be some subtle differences,…so just bear with me as we go through this.…So we want to go ahead and rig this piston and piston arm.…As you can see, they're the ones that are located…at the bottom.…So first thing I want to do is draw a joint chain,…so I'm going to go ahead and create joints…from the bottom center of that piston rod…to the top center of that piston rod.…
Hit "Enter," and then zoom in here,…and let's go ahead and position this properly.…There.…Go up to the top here,…and there we go.…And then also from the side,…so I've got this here.…I need to scoot it over in z just a little bit,…so there we go.…So now we've got that.…Second step is to just drop it into the hierarchy,…so I'm going to go into the outliner, select that joint,…and middle click and drag it into the crankshaft.…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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