- [Teacher] Now we need to move our blocked chair…that we created in Maya over to Mudbox…and retopologize that shape for more efficient modeling.…So let's get our model ready here.…The first thing I'm going to do is make sure…that each of our two objects are actually set…to the smooth preview.…For us to utilize that tool of creasing,…that does actually have to be enabled…when we do the export over to Mudbox.…The other thing you're going to want to do…with all of your shapes before sending them to Mudbox…is to select them and to freeze their transforms.…
Mudbox really does not like objects…that have either rotations or unequal scales on them,…when we're in the sculpting process.…So we're just going to go Modify, Freeze Transforms,…to make sure that that is complete.…Next, Autodesk software now has a go-to button,…which makes this workflow really useful.…With both objects selected, we're going to go to File,…Send to Mudbox, Send as a New Scene.…
You'll see that Mudbox will automatically come up,…and it does say we have a problem detected.…
- Modeling workflows
- Geometry conversion
- Working with small room objects
- Modeling the top, middle base, and floor base of a table
- Blocking chair shapes in Maya
- Retopology in Mudbox for Maya
- Cleaning up model files
- Managing files and importing
Skill Level Advanced
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Get Ready to Model
2. Modeling Basics
3. Smaller Room Objects
4. Side Table
5. Leather Chair
6. All Together Now
Next steps1m 20s
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