Learn about the importance of transformations within Maya 2018. In this video, George takes a look at ways to reset and freeze transformations within Maya. Freezing transformations leaves the object in place while resetting all transformation attributes to zero. Resetting transformations realigns the object.
- [Instructor] Another way to move objects precisely is…to use snapping.…Now this will allow you to snap an object's pivot point…to a grid or another object in the scene.…So here we have a simple scene…and let's go ahead and just move this TV stand.…So if I were to move this, I can basically move…it anywhere I want very freely.…Now if we want to precisely position this,…we can for example snap to the grids in the scene.…
So we can do this by pressing this little button here…and that is Snap to grid.…Now notice how that looks like a little magnet…next to a grid.…Now when I toggle this on and off,…notice how my center of this icon changes…from a square to a circle.…When it's circle that means it's in some sort of snap mode.…So now it will only snap to grid points…so I can move this very precisely…along the grid so the pivot of this object is…snapping to a grid.…
If I were to select the TV set and move that,…again it will snap its pivot to one…of these intersections in the grid.…Now another way to do this is to snap to the grids…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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