Become familiar with the Attribute Editor in Maya 2018. This video goes through the basics of the Attribute Editor, a panel that allows for in-depth control of objects within Maya. George shows you how to navigate the tab-based interface, as well as how to modify key object attributes from within the interface.
- [Instructor] When we organize objects by moving, rotating, and scaling them, we will basically change the values of where those objects are in space. Now there are many times when we'll want to have kind of a home, or a default position for an object. And so for that, we can use what's called, reset and freeze transformations. So here I have two objects in my scene. I have a TV set, and a TV stand.
And let's say I wanted to put that TV set on top of that TV stand. So, I'm going to go ahead and move the stand, kind of in towards the center of the room. And then I'm going to lift up this TV set. And maybe position it so that it's on the TV stand. Now by doing this, I've actually changed the values of its attributes for x, y, and z. And I've done the same for the TV stand.
Now if this is where I really want these objects to be, I can basically reset those to zero, by using what's called freeze transformations. So we have in our modify panel, a "Freeze Transformations" command. And when we do this, notice what happens in the channel box over here. All of the values go to zeroes. So translation and rotation go to zero. And scale goes to one.
So we have the same thing here. We have our TV set. And so let's say we wanted this to be our default position. Well then all we have to do is do Modify, "Freeze Transformations". So now we've got these nice defaults, and everything is at zero. So we know this is where these things are supposed to be. Now if I were to move it, and rotate it around, and change it around, I can always get back to that default position just by highlighting all of these, and typing in zero.
And that brings it to zero. Now another way to do this, is to use what's called reset transformations. Now this does basically the zeroing out, and a little bit more. So if I do Modify, "Reset Transformations". Again, it zeroes everything out, but it does one more thing. It moves the pivot of the object to the origin. Now you may, or may not want this to happen.
But if you don't, then you can always do something like a center pivot to reset it. So if you want to lock down the positions of objects in the scene, you can use freeze transformations. And then reset transformations allows you to put an object back to its original location, and also reset the pivot.
Author
Updated
11/15/2017Released
7/25/2017First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Duration
Views
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
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Maya 2018 New Features
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Introduction
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Welcome49s
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1. The Maya Interface
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Navigating in Maya2m 16s
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Configuring viewports4m 57s
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Using Maya workspaces2m 21s
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2. Select and Manipulate Objects
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Select objects4m 32s
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Use the Move tool8m 43s
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Rotate and scale4m 21s
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Manipulate pivots3m 8s
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Snap objects3m 8s
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Duplicate objects3m 49s
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3. Organize Maya Scenes
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Work with the Outliner8m 1s
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Create hierarchies6m 4s
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Group objects4m 23s
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Understanding the Hypergraph5m 59s
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Hide and show objects4m 30s
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Create layers5m 34s
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Work with selection masks2m 27s
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4. Create Polygonal Models
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Create polygonal objects6m 16s
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Select polygonal components4m 50s
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Combine and separate4m 21s
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Boolean tools3m 23s
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5. Model Polygonal Meshes
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Set up reference7m 59s
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Model against reference5m 27s
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Work with edge loops3m 6s
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Use the Extrude tool6m 32s
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Mirror and merge components5m 55s
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Use the Bevel tool4m 34s
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Extrude along a path1m 56s
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Use the Polygon Bridge tool1m 56s
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Understanding Quad Draw4m 47s
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6. Refine Polygonal Meshes
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Use the Modeling Toolkit2m 6s
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Manage object history4m 39s
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7. NURBS Modeling Techniques
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NURBS primitives6m 19s
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Use the NURBS curve tools8m 25s
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Use the NURBS Loft tool3m 10s
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Use the NURBS Extrude tool2m 56s
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8. Refine NURBS Models
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Create curves on a surface4m 49s
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Project curves on surfaces3m 30s
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Trim NURBS surfaces3m 8s
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Convert NURBS to polygons4m 39s
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9. Create Materials
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Overview of Maya renderering2m 48s
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Work with Arnold materials8m 44s
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Create and apply maps7m 14s
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Use bitmaps as texture5m 36s
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10. Apply Materials and Textures
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UV map polygonal objects7m 59s
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Understanding the UV Editor5m 14s
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3D painting5m 49s
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UV mapping complex objects10m 18s
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Maintain UV scale3m 41s
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11. Render in Maya
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Render Settings menu4m 13s
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Use Render View3m 33s
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Understanding cameras8m 22s
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Use the Light Editor2m 43s
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Batch render animation2m 25s
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12. Render in Arnold
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Arnold render settings3m 41s
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Arnold Render View3m 25s
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Using Maya lights in Arnold5m 55s
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Use Arnold area lights3m 56s
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Use objects as lights3m 19s
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Add depth of field in Arnold3m 49s
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Create motion blur in Arnold3m 16s
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Render animation in Arnold2m 26s
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13. Animate in Maya
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Create breakdown keys2m 32s
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Visualize animation4m 18s
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Use the Grease Pencil tool3m 23s
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Create animation cycles5m 46s
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Work with the Time Editor5m 49s
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Create animations clips9m 20s
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Conclusion
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Next steps20s
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Video: Reset and freeze transformations