Learn how to convert vertex color to a diffuse map.
- [Instructor] The user data nodes allow you to plug various…forms of data into the Arnold Shading Network.…In this case we'll use the AI User Data color node to map…the vertex colors in this terrain mesh onto the diffuse…channel, allowing it to be rendered by Arnold.…I've got a material assigned to the terrain, but there's…nothing plugged into its diffused channel currently.…If I select that terrain, I can go up into the modeling…menu set under Mesh Display,…and just open up the Color Set Editor.…
So you can see that there already is a vertex color set…for this mesh object, and it just has the default name…of ColorSet1.…I'll close that.…For convenience, we can display the vertex colors…in the view port independently of whether or not…Arnold will render the vertex colors.…I've got the mesh object selected,…and my attribute editor open.…If yours is not open, you can open it with Control-A,…and go to the mesh shape node,…open up Mesh Component Display,…and near the bottom of that section we have Display Colors,…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Barndoor and Gobo
- Light attenuation with decay
- Image-based lighting with SkyDome
- Exterior daylight with Physical Sky
- Arnold standard material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Rendering refraction4m 56s
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