Control advanced transparency effects.
- [Instructor] Let's apply transparency and refraction…to this vase or vase and the water within it.…For transparent or refractive materials…using the Arnold Standard Surface…we adjust the Transmission properties.…So that objects can participate in transmission rays…we must disable the Opaque attribute…on the shape nodes of any transparent objects.…All objects are considered opaque in Arnold…unless we specifically disable opacity.…
Select the vase and open its attributes with ctrl + a.…In its mesh shape node open up the Arnold section…and disable the Opaque attribute.…And the same goes for the water object.…To get to that use the Outliner…and scroll to the bottom and select vaseWater…and with that vaseWater object selected…back in the Attribute Editor…once again disable the Opaque attribute.…
Now we'll actually be able to see the effects…of Transmission attributes in the Arnold Standard Surface.…Let's check in on our Render Settings.…I'll close the Outliner,…open up the Arnold RenderView,…choose Arnold, Render,…
Author
Released
7/31/2017- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 5s
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Using the exercise files4m 13s
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Updating the Arnold plugin2m 45s
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1. Concepts
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Course prerequisites2m 11s
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Introducing Arnold4m 24s
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Arnold rendering concepts3m 43s
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Balancing sampling and Ray Depth10m 44s
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2. Studio Lighting
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Controlling camera exposure2m 43s
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Rigging a spot light4m 53s
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Focusing a spot light7m 40s
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Adding suffuse illumination4m 12s
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3. Natural and Environmental Lighting
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4. Materials and Mapping
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5. Rendering
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Rendering a panorama4m 17s
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Rendering an image sequence6m 27s
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Conclusion
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Next steps1m 2s
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Video: Rendering refractions with transmission