Join Aaron F. Ross for an in-depth discussion in this video Rendering raytraced water, part of Maya: Creating Fluid Effects (2013).
Our next step in the quest for realism is to add a refractive raytraced material…to our water surface.…But before we do that I want to correct one small issue with the simulation, …it has to do with the animation.…If I press Play here you'll see we reach frame 100 the ducky starts moving, …but our emission is too great here.…If I continue playing that you'll…see that it's, it's just kind of too great of the negative density emission.…
So we can go ahead and change that keyframe. I want to select the Emitter, and…if you've trouble selecting the Emitter of course use the Outliner. …I just want to adjust the keyframes.…I can do that from the graph editors probably easiest; Window>Animation Editor>…Graph Editor and press the F key to frame that and we've got a value of -1 here at frame 100.…Let me select that keyframe and appear in the value field, I'll give a value of…instead of -1, I'll make it -.5, reduce the Intensity of that emission.…
Let's see what that looks like, Rewind, play it back.…Additionally one thing I can also do, is I can change the run up so that the…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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