Learn how to generate a spherical environment map.
- [Voiceover] The perspective projections modes…in the Arnold Camera Settings…make it very easy to export panoramas of various formats.…I'd like to export a spherical panorama,…using latitude and longitude, so that I may be able to,…for example, apply that as an environment map…in another scene.…The geometry of a spherical projection is such that…the aspect ratio of the rendering should be two to one,…so that all pixels will be square.…
Let's set that up in the "Render" settings.…In the "Common" tab, scroll down,…and let's set the width to 640.…And now we have a device aspect ratio of two point zero.…It's an aspect ration of two to one.…Close the Render settings.…Let's open the Arnold Render View.…There may be a delay as the .tx files are updated on disk,…and here is our perspective projection rendering.…
Let's store that for reference, click to create a snapshot,…and we'll now choose a spherical projection for the camera.…Go in to the "View" menu, and the "Camera" panel…and choose Camera Attribute Editor,…and scroll down in the Attribute Editor…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Barndoor and Gobo
- Light attenuation with decay
- Image-based lighting with SkyDome
- Exterior daylight with Physical Sky
- Arnold standard material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Rendering refraction4m 56s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.