From the course: Maya 2018: Bifröst Fluids

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Rendering a liquid polygon mesh in Arnold

Rendering a liquid polygon mesh in Arnold - Maya Tutorial

From the course: Maya 2018: Bifröst Fluids

Rendering a liquid polygon mesh in Arnold

- [Narrator] To render a liquid mesh in Arnold, use the AI standard surface material. There are a few other settings that we need to change in order to render transparent materials. In my scene I've got three versions of the liquid. Here's the liquid layer on which we find the original particles. We're not rendering that now. If we try to, we'll get an error message. So let's turn the visibility off for that liquid layer. We have the mesh layer but it's disabled because we also have a mesh cache layer. That's what we're working with. Leave visibility on for that liquid mesh cache layer and set the current time to frame 120, which is a representative frame. That might take a moment to load the mesh cache in. Select the mesh in the view port and open up the attribute editor to the mesh shape node. Open the Arnold section. Very importantly, disable the opaque attribute. The opaque attribute is enabled by default as an optimization for the ray trace engine. If you want to render…

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