Extract render elements and save them separately.
- [Instructor] AOVs, or Arbitrary Output Variables,…are a system of render passes and rendered layers in Arnold.…AOVs are very powerful and versatile.…We'll used them here to separate out…the illumination from each light in the scene…and also render out the backdrop separately.…That'll give us a lot of options in compositing later.…We'll begin by just setting up something…in the project window.…We're going to create a whole bunch of EXR files…in this exercise, and we want to keep them separate…from the rest of the files in the images folder.…
The ordinary way of doing that…from the render settings window doesn't work with AOVs,…so we've got to go into the File menu to the Project Window.…And here we have Primary Project Locations, images.…At the end of images add a slash and AOV…and this will save all of our renderings…into a sub-folder within the images folder.…Click Accept.…And now let's go into the Render Settings…and jump over to the AOVs tab.…
In the AOV Bbowser we have three columns.…AOV Groups is a list of categories.…
Author
Released
7/31/2017- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 5s
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Using the exercise files4m 13s
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Updating the Arnold plugin2m 45s
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1. Concepts
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Course prerequisites2m 11s
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Introducing Arnold4m 24s
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Arnold rendering concepts3m 43s
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Balancing sampling and Ray Depth10m 44s
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2. Studio Lighting
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Controlling camera exposure2m 43s
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Rigging a spot light4m 53s
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Focusing a spot light7m 40s
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Adding suffuse illumination4m 12s
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3. Natural and Environmental Lighting
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4. Materials and Mapping
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5. Rendering
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Rendering a panorama4m 17s
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Rendering an image sequence6m 27s
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Conclusion
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Next steps1m 2s
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Video: Rendering light and object passes with AOVs