From the course: Creating Product Shots in Maya

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Rendering to high dynamic range

Rendering to high dynamic range - Maya Tutorial

From the course: Creating Product Shots in Maya

Rendering to high dynamic range

For the maximum level of control over images, you can render out to 32-bit high dynamic range image format. And when you do this, you have, so much more data than the standard 8-bit image that you can push or pull the image just about any way you want. You can increase or decrease the exposure, the contrast, saturation and so on. Without incurring any real issues such as image artifacting, banding, or graininess. So, if you have the opportunity to render out to a 32 bit image file, you probably should. Especially for a still image like this. It'll just give you way more control. Maya is very smart about how it handles the difference between an 8-bit gamma corrected image and a 32-bit linear image. Basically, if you import any image, Maya will look at that image and determine its bit depth and assign a color profile automatically. So if you apply a texture onto a surface and it's an eight-bit tiff, for example, Maya will look at that and say this is a gamma corrected image. If you…

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