From the course: Creating Product Shots in Maya
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Rendering to high dynamic range - Maya Tutorial
From the course: Creating Product Shots in Maya
Rendering to high dynamic range
For the maximum level of control over images, you can render out to 32-bit high dynamic range image format. And when you do this, you have, so much more data than the standard 8-bit image that you can push or pull the image just about any way you want. You can increase or decrease the exposure, the contrast, saturation and so on. Without incurring any real issues such as image artifacting, banding, or graininess. So, if you have the opportunity to render out to a 32 bit image file, you probably should. Especially for a still image like this. It'll just give you way more control. Maya is very smart about how it handles the difference between an 8-bit gamma corrected image and a 32-bit linear image. Basically, if you import any image, Maya will look at that image and determine its bit depth and assign a color profile automatically. So if you apply a texture onto a surface and it's an eight-bit tiff, for example, Maya will look at that and say this is a gamma corrected image. If you…
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Contents
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Rendering to high dynamic range9m 51s
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Defining After Effects color settings4m 9s
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Color correction in After Effects8m 14s
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Rendering depth of field with the bokeh lens shader7m 48s
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Controlling mental ray quality2m 56s
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Setting up render passes7m 30s
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Rendering an ambient-occlusion pass5m 45s
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Layering render passes in After Effects7m 37s
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Adjusting render passes5m 24s
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