Learn to enable GI Next Prototype in mental ray.
- [Voiceover] Now we're getting serious about our materials.…We should enable global illumination now, that way we'll get…a good idea of what our final rendering will look like.…Also, I can improve the rendering a bit by…opening up the iris on the camera.…I've got a simple exposure node on the camera lens already.…Let's open that up.…Go to the Outliner, Windows>Outliner.…In the Outliner, you're looking for the camera dummy object.…Open its hierarchy, select camera1,…and open the attribute editor, Ctrl+A.…
Scroll down in the camera shape node…to the mental ray section, open it.…You'll see under Lens Shader, mia_exposure_simple.…Click on the button to go to that node…and just increase the gain to 0.75.…You'll see that I've disabled all the other parameters here,…this is a simple pass through of…the brightness level coming into the camera lens.…Now go into the mental ray settings and render settings.…
And under quality, we'll enable global illumination.…Indirect Diffuse GI Mode is off, change that to on,…and in this version of Mia it says GI Prototype.…
AuthorAaron F. Ross
- Understanding Bifröst
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with objects
- Pushing and damping fluid motion with accelerators
- Caching Bifröst simulations
- Meshing liquid and exporting to Alembic
- Shading with the Bifröst liquid material
- Designing mental ray materials
- Layering shaders with Bifröst channel data
- Adding mist with an Aero simulation
- Texturing an Aero material
Skill Level Advanced
1. Simulating a Liquid
2. Tuning and Storing a Simulation
3. Shading a Liquid
4. Using Bifröst Aero
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