…You may come across a need to match…your Maya scenes to existing photographs or movie footage.…And there are several ways to do this.…Probably easiest way to do it is to used what's called an Image Plane, and this…attaches a bitmap to a camera, so you can adjust the camera to match your scene.…So, let's start by creating a camera.…I'm going to go ahead and click on my camera…icon here on my rendering shelf, and here's my camera.…Now, I'm going to look through this under panels…perspective, and I should have a camera one.…
And then, just use my navigation controls to roughly place this.…Now the image I want to use is this one here.…And I just want to place my characters on the ground here.…And then render them into the scene so they look like they're in that photograph.…So, I can do that by going into my view port…for my camera, clicking on view, Image Plane > Import Image.…And then I'm going to find the image in my source…images folder that says BGImage.jpg and that's that same photo.…
Open it, and there we are.…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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