From the course: Modeling an F1 Wheel in Maya

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Rendering exercise

Rendering exercise - Maya Tutorial

From the course: Modeling an F1 Wheel in Maya

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Rendering exercise

This video will go through an exercise to explain some of the characteristics that we need to set up correctly, for the rendering on the decals to work. If we take a look at this scene, we have a directional light, we have a simple sphere, we have a plane, which is going to be the one that we apply the decal to, and we have a grand plane. Like so. So as it stands, let's go ahead, check our Render Settings. Right now we're on Mental Ray. And I want to make sure that my default lights are disabled, because we have a directional light, and that's the one we're going to use. Let's go ahead and render this. So, you can see that the sphere is casting a shadow onto the decal plane. And also the ground plane, and also the decal plane is casting a shadow onto the ground plane as well. Let's save this. Let's go ahead and apply a decal to our decal plane. So let's select that, let's go to Attributes. I'm going to go to Blend, let's go to Transparency > File, and let's just choose something like…

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