Simulate optical distance blur.
- [Narrator] Arnold accurately simulates camera optics,…such as depth of field, or bokeh.…In this close-up shot, we can direct viewer attention…by de-focusing the foreground or background.…In this demo, we'll animate a rack focus effect using…the Arnold camera attributes.…Let's first do a baseline draft render…with no depth of field applied.…With focus on the camera two viewport, go up to…the menus and choose Arnold, Render.…
When that rendering completes, let's store it as…a snapshot in the Arnold Renderview,…click on the camera icon, and now let's go to…the camera attributes, select camera two in the viewport…and open the attributes with control A.…In the camera's shape note attributes, scroll down…a little bit, and open up the Arnold section if necessary,…and in the middle here, we have the depth of field section.…We can turn on the checkbox to enable DOF,…or depth of field, but we won't see any change in…the Arnold RenderView yet, because…the aperture size is set to zero.…
That's the size of the iris that let's light into…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
Next steps1m 2s
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