Join Veejay Gahir for an in-depth discussion in this video Render settings, part of Modeling an F1 Wheel in Maya.
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…In this video we're going to talk a little…bit about the render settings for this particular model.…My philosophy at this stage is that we are creating…a concept model, so I don't want to extract every…ounce of rendering capability out of this because we could…get requests from different groups to send us quick images rapidly.…And we don't want to spend a lot of time waiting for the rendering to be completed.…We can always do this at a later stage.…So, in this particular model let's go up…to our render settings, and switch to mental ray.…
Next thing I do is I always switch off…default lights, especially if I've set my own lights up.…Set your image size, set the format that you want to save to, and…the biggest difference in 2014 is under the Quality tab.…Notice at the top there we have something called Unified Sampling.…This is new for 2014, we can always go back to our legacy sampling mode.…
We will notice it's a little bit more complicated,…and you have to have a better understanding of what…these values will do, because they can have an…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render