Become familiar with and understand the intricacies of Maya’s Render Settings window. In this video, George demonstrates how to use the Render Settings window in Maya. He shows how to switch between renderers, as well as how to set common parameters for all renderers, such as image size, animation, file naming schemes, and more.
- [Voiceover] Rendering is where you take all of your work…and you finally create an image.…So let's take a look at Maya Rendering.…We're going to start off with the Render Settings window…which is where we control most of our rendering parameters.…Now, we can get to this in one of two places.…We can go into our Rendering menu set…and under Render we have Render Settings,…or we can press this button here in the interface.…Now this will open up the Render Settings window.…This window will change depending upon…the renderer that you have selected.…
And we've kind of gone through this a little bit here.…So if we pull down this menu, we can go to…any one of the many renderers that Maya supports.…So right now we have Maya Software…and if we want, we can change it to say,…Maya Hardware or Hardware 2.0…and notice how these tabs changed.…So if I go to Arnold, the tabs change again.…Now I'm gonna go back to the Maya Software Renderer.…No matter which renderer you choose,…we will always have the common tab.…Now this tab are the things…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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