Learn how to render animation in Maya 2018 using Arnold. The base version of Arnold for Maya does not include support for batch rendering. George shows you how to render animation using render sequence instead.
- [Instructor] Let's talk a little bit about…how to render animation in Arnold.…Now typically in Maya,…when you want to do animation rendering,…you would go right into your rendering menu set,…and you would select Render, Batch Render.…But if you have just basic Maya,…and have not upgraded your Arnold license,…that option will not be available to you.…So in order to render animation in Maya using Arnold,…you have to use render sequence.…
So let's go into Render,…and let's take a look at Render Sequence.…Now this is a little bit different than batch render…in that you can't control the number of processors,…and it is not a background process.…But you can still select the camera that you want to render,…and turn off things such as layers, and that sort of thing.…Now before we render, I want to make sure…that we have our render settings set up.…So let's do a quick refresh of this.…So in order to render animation,…you need to make sure that you have the right frame,…and animation extensions.…
So that's anything with a pound sign in it.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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