Become familiar with the intricacies of the Render Settings window in Maya. George shows you how to switch between renderers, as well as how to set common parameters for all renderers, such as image size, animation, file naming schemes, and more.
- [Instructor] Next we're going to take a look at rendering.…And we're going to start off with the render settings menu.…Now you've probably seen this a little bit before,…but let's go ahead and go through some…of the common settings in Render Settings.…So we can get to the Render Settings window in two ways,…we can go into Windows Rendering Editor, Render Settings.…There's also a nice little button here on the status bar.…So let's go ahead and click that.…And in this window here we've got a lot of options.…
Now the tab I'm going to focus on is the Common tab.…Now depending on the renderer that you have,…you will have other tabs in here.…This is the Maya software tab,…we have a tab for Maya hardware, Maya vector.…We have multiple tabs for the Arnold renderer.…Now regardless of which on you have,…you will have some common features for this,…such as File Size and so on.…So let's take a look at some of these.…So I'm going to go back to Maya Software Renderer…and when you have Maya Software Renderer enabled…you do have a Color Management tab…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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