Join George Maestri for an in-depth discussion in this video Refining skin on the upper body, part of Maya: Character Rigging.
So, now that we have Interactive Skin Bind applied to our character, we can…start to modify it. And just like I did with the lower body I created a small…test animation that we can use to test the way that this character works.…Now, Interactive Skin Bind just gives you one more additional tool that you can…use to affect your skin, and that's those interactive capsules.…So, if I select my mesh, go into Skin > Edit Smooth Skin, I can go to the…Interactive Skin Bind Tool and then select my joints and continue to…modify those capsules.…
I can always go back to those whenever I want, but this is just one of many ways…that we can use to affect our character.…So, if I just hit my Select tool and go out of this, I can select my mesh again,…Skin > Edit Smooth Skin > Paint Skin Weights.…So, I can continue to paint the character's skin weights just exactly the…way that I did before.…I can also go into the Component Editor and fix the mesh that way.…
So, if we go into Component Editor and maybe we go --…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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