From the course: Maya: Game Prop Creation

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Refining the silhouette

Refining the silhouette

From the course: Maya: Game Prop Creation

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Refining the silhouette

I'm ready to start getting in some of the additional details that really get the silhouette going. The ladder in the back is a key one, as that's a real signature piece here and really shows up in the silhouette when we look through the chair. I have got that key arch in the top and the legs are in place. I have tapered them down, and I'm also ready for the skirts here. This is one of those things that seems fairly obvious, but I have seen people miss it. In furniture like this, it's very difficult to join a flat top to a leg. And so what we need to do is actually join the legs to a skirt that goes between them and join the top to the skirt, that way those connections are easier to make. To make those I'll go into a Side View, and I'll use my Snap Tools to get that in place. I'll hold Shift and right-click and choose Poly Cube. In this case, so I can see it clearly, I'll turn on the Wireframe on Shaded. I'll snap this cube in, pressing V for Snap and clicking on a vertex and snapping…

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