From the course: Maya: Game Prop Creation
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Refining the silhouette
I'm ready to start getting in some of the additional details that really get the silhouette going. The ladder in the back is a key one, as that's a real signature piece here and really shows up in the silhouette when we look through the chair. I have got that key arch in the top and the legs are in place. I have tapered them down, and I'm also ready for the skirts here. This is one of those things that seems fairly obvious, but I have seen people miss it. In furniture like this, it's very difficult to join a flat top to a leg. And so what we need to do is actually join the legs to a skirt that goes between them and join the top to the skirt, that way those connections are easier to make. To make those I'll go into a Side View, and I'll use my Snap Tools to get that in place. I'll hold Shift and right-click and choose Poly Cube. In this case, so I can see it clearly, I'll turn on the Wireframe on Shaded. I'll snap this cube in, pressing V for Snap and clicking on a vertex and snapping…
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Contents
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Modeling furniture using simple parts and reusable textures2m 53s
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Planning and analyzing the modeling of a chair4m 56s
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Blocking out the basic form8m 24s
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Adding detail and softening edges6m 42s
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Refining the silhouette12m 9s
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Blocking out the form of a round chair7m 39s
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Adding detail and softening the edges of a round chair5m 20s
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Unwrapping as part of building a texture sheet for furniture14m 36s
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Planning the modeling of a table3m 14s
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Blocking out the basic table form4m 41s
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Adding legs to the table7m 6s
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Breaking up the model for texturing7m 55s
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Laying out the wood texture9m 29s
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Reusing parts to make a round table10m 12s
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