I've got my scene in Unity and it's looking sharp.…I'd like to refine the materials a little bit, adding a little bit of…specularity to the walls here and bringing back the transparency here on the doors.…What I am going to do is go back to Maya and assign a new material to those polygons.…Unity will bring it across when I overwrite 08_04_export_end.…I've cloned that that FBX file and brought it into this new scene just to be…able to show that update.…Usually I'd end up overwriting my existing scene.…But to account for versioning here in this video, I've made some clones.…
What I'll also do is alter the Alpha Channel with my Diffuse map, allowing for…transparency here for a new material as well as specularity on the building.…I'll start by going back to Maya and updating those materials.…Here in Maya, I am going to put a new material on those windows and doors.…I'll pick my building which has been combined into one mesh.…I'll press F11 for Face and pick those large faces.…Maya makes it easier to assign materials by face than Unity.…
Author
Released
8/8/2012- Analyzing concept art for contours, texture, and shadow detail
- Blocking out the basic form of a building
- Modeling modular elements
- Planning for occlusion and texture stacking
- Creating the low-poly-count elements
- Planning a texture sheet
- Stacking UVs
- Transferring maps
- Baking occlusion and normal maps
- Drawing detail at the right size
- Painting layers of dirt and wear
- Adding lights and refining materials
Skill Level Intermediate
Duration
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Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 37s
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Setting up the workflow5m 45s
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1. Anatomy of a Low-Poly Model
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2. Modular Planning and Blocking
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What is a module?3m 15s
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Designing modular elements6m 29s
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3. Modeling Building Elements in High Detail
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Adding foundation elements8m 28s
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Improving building details5m 35s
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Building an island and a canopy12m 53s
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Constructing high-detail doors11m 39s
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4. Low-Poly-Count Elements
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Adding door elements7m 43s
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Building a roof4m 11s
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Modeling light-tight walls5m 14s
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5. Unwrapping the Elements
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Mapping UV projection types7m 33s
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Moving and sewing UVs7m 34s
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Planning a texture sheet10m 49s
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Stacking UVs9m 42s
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6. Transferring Maps
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7. Planning and Constructing Texture Sheets
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Drawing detail at the right size13m 22s
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8. Importing into the Game Editor and Testing
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Refining materials14m 22s
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Conclusion
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Next steps17s
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Video: Refining materials