Join George Maestri for an in-depth discussion in this video Refining the body, part of Modeling a Cartoon Character in Maya.
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- Let's go ahead and just finish up the rest of the body.…I've got my face pretty much in shape.…The mouth is where I want it.…I need a little bit more detail around the eyes,…so let's go ahead and do that right now.…You can see I've got a nice edge loop around the eye socket,…but we've got a lot of space here, and that's going to…cause a little bit of bulging, so let's go ahead…and add in one more edge loop around the eye.…So I'm going to go Insert Edge Loop,…pouring one right in around there.…And we can pretty much leave it as is.…
We'll go ahead and arrange it as we go.…So I'm going to go into Vertex Mode now,…and let's start working on the body.…Now when I add detail to the body,…it's going to create flat spots,…so we want to start modeling those flat spots out…and making sure that the body has a smooth topology…and that the topology is evenly spaced.…So I want these edge loops to be as far enough apart…as possible so that way the character deforms…as smoothly as possible.…
So the best way to do this is just to go through…
- Designing a character
- Creating a turnaround
- Blocking out the body
- Modeling facial features
- Creating arms and legs
- Adding details: teeth, eyes, eyebrows, etc.
- UV mapping the character
- Adding textures and materials
Skill Level Intermediate
1. Basic Design
2. Modeling the Character's Body
3. Creating Arms and Legs
4. Adding Details to the Character
5. UV Mapping the Model
6. Textures and Materials
Texturing eyes5m 31s
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