Refining the animation


show more Refining the animation provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya show less
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Refining the animation

At this point we have about half the animation done. We've animated the body and the head of the character resisting that motion of the platform. So let's see where we are at. You can see that as the platform moves forward, he kind of bends into it and then as it moves backwards he looks over his shoulder, very simple. But you can also notice that the arms are still swinging like pendulums. They are very limp. They have absolutely no motor control. So let's go ahead and add the control of the character.

Now before we do anything we need to pause and consider what the acting point is at this part of the story. So at this part of the story, I think the character simply wants to balance himself. So as this moves forward, he's going to put his all arms out to the side a little bit, almost like a tightrope walker who's trying to keep his balance. So this will be our first pose and then as he moves back, we can use the arms to accentuate that looking over the shoulder. So let&...

Refining the animation
Video duration: 7m 13s 6h 6m Intermediate

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Refining the animation provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya

Subject:
3D + Animation
Software:
Maya
Author:
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