Refining NURBS surfaces


show more Refining NURBS surfaces provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 Essential Training show less
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Refining NURBS surfaces

As you're editing NURBS surfaces, there's got to be points where you'll need to either insert or delete detail from a surface. So let me show you some tools that can help you with that. The first thing we need to do is, of course, we need to start with a surface here. So let's go ahead and just, again, start with our Sphere and turn off the Grid here. When we're adding or subtracting detail or cutting things in half, we need to define a point where that happens. Now, when we edited NURBS Curves, we inserted what was called a Curve Point.

Well, we don't have that on NURBS surfaces, but we do have something almost identical. It's called an Isoparm. So what you do is you right-click over your object, and from the Marking menus, you select Isoparm. Then, you left-click somewhere in the window to drag out an Isoparm. Now, we can drag out either one in the U direction or the V direction, just depending. We can make an Isoparm that goes this way or this way. Now, once y...

Refining NURBS surfaces
Video duration: 7m 22s 9h 8m Beginner

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Refining NURBS surfaces provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 Essential Training

Subject:
3D + Animation
Software:
Maya
Author:
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