Now let's take a look at how to refine curves--in other words, add…additional detail to a curve.…Let's go ahead and again draw a simple curve.…I'm going to start in my top viewport here. And let's just do a very simple CV curve.…So I'm going to make kind of an arc-shaped curve here. And let's take a look at…this in our perspective viewport.…So, if we want to, we can add detail to a curve. So if we right-click over…this and go into Control Vertex, you'll see that I have vertices here as well as here.…
Let's say I wanted one in between here. So I have a total of six control…vertices, but let's say I want to add a seventh one.…Now we can do this very similar to the way that we added an isoparm to a NURBS surface.…So when we do that we create a point into which we will add that and then we do an operation.…We can do the same for a NURBS curve and we do this by using what's called a curve point.…So if I right-click over this and select Curve Point, I can create the point…into which I will add additional detail.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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