Join Ryan Kittleson for an in-depth discussion in this video Reattaching the inside and outside surfaces, part of Maya: 3D Printing with Shapeways.
So, if you remember, we broke the inside of the model,…off from the outside in order to work on it separately.…Now, that everything is fixed up, we need to get the two parts back together again.…In this video, I'll show you some straightforward ways to…do that, as well as a few other finishing steps.…First, let's make sure that the display layer for the outside…object is set to normal, so it's not on reference or template.…So go ahead and…click on this until we have a blank box here.…Make sure you can actually see it.…So we have a v here.…
And now let's select the two parts.…So I'm just going to drag a box over the two.…Make sure you can see that both are selected.…And now let's go to mesh, and click combine.…Now let's bridge the gap between the inside, and the outside.…So I'm going to zoom in here.…>> And let's go to Edge Mode. What I want to do is, double click…one of these outside edges here.…And then, hold own Shift, and double click the border edge on the inside.…With the border edges on both sides selected,…
Author
Released
9/5/2013- What is Shapeways?
- Setting up Maya for 3D printing
- Checking model scale
- Understanding why thickness matters
- Adding precise thickness
- Strengthening thin structures
- Fixing common mesh problems
- Exporting models with texture maps
- Making a wireframe model
- Publishing to Shapeways
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome55s
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Using challenges42s
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1. Understanding the Basics of 3D Printing
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2. Setting Up a Maya Scene for 3D Printing
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Setting up the scene units3m 26s
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Setting up the grid3m 5s
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3. Getting Models to Work with Shapeways
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Acquiring existing models2m 57s
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Checking model scale3m 27s
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4. Dealing with Model Thickness
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Preparing to add thickness3m 17s
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Extruding thickness3m 51s
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Cleaning up problem areas3m 20s
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Smoothing out the bad spots4m 16s
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5. Publishing to Shapeways
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Exporting the model3m 3s
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6. Working with Textured Models
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Examining a textured model3m 44s
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7. Making a Wireframe Model
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Reducing the polygon count1m 43s
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Creating wireframe lines2m 46s
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Finishing the wireframe3m 40s
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Conclusion
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Next steps1m 15s
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Video: Reattaching the inside and outside surfaces