Join Andy Beane for an in-depth discussion in this video Putting it all together in one material, part of Advanced Materials in Maya.
Now that we've created a more realistic…composited version of our Gazing Ball,…using multiple simple materials,…I want to show you how you can use…the same materials in Maya,…and layer them together into one single material.…This is a good method of working…if you have a large team…that would need to use this material,…and you don't have the time…to show them all how to set up your render layers…and composite them back together.…Every project is a little bit different.…And it's good to know multiple rendering techniques.…I'm here in Maya and going to start…with Exercise File 0209start.…
And we will begin by going to the Hypershade.…In the Hypershade, I need to be able to create…a Shader that will allow me to…layer multiple Materials or Shaders together.…Maya has such a Shader,…Under the Surfaces, we'll drag down to the Layered Shader,…and take a look at this.…Now the Layered Shader itself is actually not a Shader.…It's just a container or a node that can…layer multiple Shaders together…to give you a final output.…
Andy Beane includes two methods for creating advanced Maya materials. He starts with smaller, easier materials that can be composited together. He then shows how to combine these same materials in an all-in-one-method for rendering, and evaluate the pros and cons of both techniques. Chapter 3 demonstrates the subsurface scattering (SSS) material in mental ray, which will strengthen your material toolbox, and shows how to composite the results in After Effects.
- Collecting and creating reference material
- Using simple materials vs. a large complex shader network
- Setting up the scene
- Creating alpha materials
- Compositing individual materials
- Putting it all together in one material
- Subsurface scattering with mental ray materials
Skill Level Advanced
1. Basics of Advanced Materials
2. Basic Materials Made Better
3. Advanced mental ray Materials
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