Proximity wrapping allows you to use one piece of geometry to deforrm another. Explore the basiscs of this powerful new rigging tool.
- Hi, I'm George Maestri. … Today we going to look, at Maya's new proximity wrap, … which allows you to take a low resolution mesh … or cage and use it to drive high resolution geometry. … Now, this is great for things … where you have really detailed characters. … And you need to drive them efficiently. … So a lot of times it makes sense … to have a low resolution version of … the character, such as this, … and use that to drive the higher resolution model. … Now, if you can think about it, it's much easier to skin … and manipulate something like this … than it would be like this. … So a lot of times we use the lower resolution version … as a proxy, and then, bring in the higher resolution later. … So right now I've got a low resolution mesh, … a high resolution mesh … I also have a bracelet which we will use later. … Now the high resolution mesh has already been moved off … but if I want to, I can zero out the translations … and everything should snap into place. … Now this particular modifier does not need to be …
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.