Join Brian Bradley for an in-depth discussion in this video Proxies, part of Learning mental ray in Maya.
- One of the most frustrating moments on…any rendering project comes when after many minutes,…maybe even hours, worth of intensive CPU calculation,…the application we're working in suddenly crashes…with an out-of-memory error.…And, of course, as projects in all aspects of…the 3D industry grow larger with more and more…data being loaded into scenes,…the potential for this painful scenario to be encountered…on a very regular basis continues to grow.…Any tools then put at our disposal by software developers…to help combat this problem…are going to be most welcome indeed.…
One such, being the introduction to pretty much…all modern render engines, of the proxy object.…A proxy in mental ray terms is a visually simplified…piece of geometry that sits in the scene…as a standing for a much more complex,…sometimes even extremely complex object that,…in and of itself, would be difficult to make use of…in a render due to the strain it would place…on system resources.…This strain can occur because, by default,…raytrace render engines such as mental ray,…
Author
Released
12/19/2014- Workflow recommendations
- Controlling the physical sun and sky lighting systems
- Applying an exposure shader
- Using Final Gather
- Working with Diffuse, Refractive, Reflective, and Translucent materials
- Working with MILA materials
- Controlling render quality with image sampling
- Creating a motion blur effect
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Duration
Views
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Creating Shader Networks in Maya and mental ray
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Maya 2015 Essential Training
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Learning mental ray in 3ds Max
with Brian Bradley4h 7m Intermediate
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Introduction
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Welcome1m 28s
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The Maya project structure1m 37s
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1. The mental ray Workflow
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Color management in Maya4m 5s
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2. Key Lighting Tools
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Applying an Exposure shader3m 52s
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The IBL sky light5m 54s
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3. Global Illumination
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Global illumination overview4m 43s
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Understanding Final Gather5m 10s
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Using Final Gather6m 11s
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Understanding photons (GI)4m 47s
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Using (GI) photons: Part two3m 44s
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4. mental ray Materials
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mia material X overview4m 33s
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mia: Diffuse4m 54s
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mia: Refractive (Glass)4m 30s
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mia: Reflective (Metals)4m 40s
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mia: Translucent (Cloth)3m 40s
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5. Quality Control with Image Sampling
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What is image sampling?3m 14s
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6. Render FX and Miscellaneous Tools
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Motion blur4m 6s
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Depth of field4m 6s
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Setting up for caustics5m 12s
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Creating the caustic effect3m 30s
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Proxies4m 55s
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Conclusion
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What's next?2m 1s
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Video: Proxies